Switched player statistic store to save with UUID filenames. (#4002)
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@@ -25,7 +25,7 @@ class cStatSerializer
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{
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public:
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cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager);
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cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager);
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/* Try to load the player statistics. Returns whether the operation was successful or not. */
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bool Load(void);
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@@ -45,6 +45,7 @@ private:
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cStatManager * m_Manager;
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AString m_LegacyPath; // The old <username>.json path to try to read from if the uuid path doesn't exist on load
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AString m_Path;
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