Switched player statistic store to save with UUID filenames. (#4002)
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
|
||||
|
||||
|
||||
cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager)
|
||||
cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager)
|
||||
: m_Manager(a_Manager)
|
||||
{
|
||||
// Even though stats are shared between worlds, they are (usually) saved
|
||||
@@ -20,7 +20,8 @@ cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_
|
||||
AString StatsPath;
|
||||
Printf(StatsPath, "%s%cstats", a_WorldName.c_str(), cFile::PathSeparator);
|
||||
|
||||
m_Path = StatsPath + "/" + a_PlayerName + ".json";
|
||||
m_LegacyPath = StatsPath + "/" + a_PlayerName + ".json";
|
||||
m_Path = StatsPath + "/" + a_FileName + ".json";
|
||||
|
||||
// Ensure that the directory exists.
|
||||
cFile::CreateFolder(FILE_IO_PREFIX + StatsPath);
|
||||
@@ -35,7 +36,11 @@ bool cStatSerializer::Load(void)
|
||||
AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
|
||||
if (Data.empty())
|
||||
{
|
||||
return false;
|
||||
Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_LegacyPath);
|
||||
if (Data.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Json::Value Root;
|
||||
|
||||
Reference in New Issue
Block a user