Fixed style.
This commit is contained in:
@@ -1880,10 +1880,11 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
|
||||
}
|
||||
else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
|
||||
{
|
||||
// If the block is shrapnel-able, make a falling block entity out of it:
|
||||
if (
|
||||
((m_World->GetTNTShrapnelLevel() == slAll) && cBlockInfo::FullyOccupiesVoxel(Block)) ||
|
||||
((m_World->GetTNTShrapnelLevel() == slGravityAffectedOnly) && ((Block == E_BLOCK_SAND) || (Block == E_BLOCK_GRAVEL)))
|
||||
)
|
||||
)
|
||||
{
|
||||
m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
|
||||
}
|
||||
@@ -1891,7 +1892,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
|
||||
|
||||
area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
|
||||
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
|
||||
break;
|
||||
break;
|
||||
}
|
||||
} // switch (BlockType)
|
||||
} // for z
|
||||
|
||||
Reference in New Issue
Block a user