Renamed back EntityAnimation to PlayerAnimation
This fixes #411 and partially reverts
30ead79049
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@@ -61,7 +61,7 @@ public:
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virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
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virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
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virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
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virtual bool OnEntityAnimation (cEntity & a_Entity, int a_Animation) override;
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virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
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virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerEating (cPlayer & a_Player) override;
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