Made -Weverything an error.
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@@ -69,7 +69,7 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
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}
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// Choose what block to use.
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NOISE_DATATYPE BlockType = m_Noise.IntNoise3D((int) ChunkX, y, (int) ChunkZ);
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NOISE_DATATYPE BlockType = m_Noise.IntNoise3D(static_cast<int>(ChunkX), y, static_cast<int>(ChunkZ));
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if (BlockType < -0.7)
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{
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TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM);
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@@ -507,7 +507,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
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const float zz = (float)BlockZ;
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const float zz = static_cast<float>(BlockZ);
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
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@@ -528,7 +528,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
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continue;
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}
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const float xx = (float)BlockX;
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const float xx = static_cast<float>(BlockX);
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float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f);
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float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f);
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switch (a_ChunkDesc.GetBlockType(x, Top, z))
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@@ -563,7 +563,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
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}
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else if ((val1 > 0.5) && (val2 < -0.5))
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{
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a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_PUMPKIN, (int)(val3 * 8) % 4);
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a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_PUMPKIN, static_cast<int>(val3 * 8) % 4);
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}
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break;
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} // case E_BLOCK_GRASS
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@@ -650,9 +650,9 @@ void cFinishGenSoulsandRims::GenFinish(cChunkDesc & a_ChunkDesc)
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continue;
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}
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NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(xx)) / 32;
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NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(zz)) / 32;
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NOISE_DATATYPE CompBlock = m_Noise.CubicNoise3D(NoiseX, (float) (y) / 4, NoiseY);
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NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(xx)) / 32;
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NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(zz)) / 32;
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NOISE_DATATYPE CompBlock = m_Noise.CubicNoise3D(NoiseX, static_cast<float>(y) / 4, NoiseY);
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if (CompBlock < 0)
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{
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a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SOULSAND);
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