Made -Weverything an error.
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@@ -19,11 +19,11 @@ cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y
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void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cFireChargeEntity::Explode(Vector3i a_Block)
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{
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if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
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if (m_World->GetBlock(a_Block) == E_BLOCK_AIR)
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{
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m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
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m_World->SetBlock(a_Block.x, a_Block.y, a_Block.z, E_BLOCK_FIRE, 1);
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}
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}
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@@ -34,7 +34,7 @@ void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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Explode(a_HitPos.Floor());
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}
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@@ -44,7 +44,7 @@ void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_
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void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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Explode(a_HitPos.Floor());
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// TODO: Some entities are immune to hits
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a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
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