Updated sounds and effect IDs (#3422)
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@@ -240,7 +240,7 @@ cWorld::~cWorld()
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void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
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BroadcastSoundEffect("ambient.weather.thunder", a_BlockX, a_BlockY, a_BlockZ, 50, 1);
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BroadcastSoundEffect("entity.lightning.thunder", a_BlockX, a_BlockY, a_BlockZ, 50, 1);
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}
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@@ -1387,7 +1387,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
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Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
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cVector3iArray BlocksAffected;
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m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
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BroadcastSoundEffect("random.explode", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 1.0f, 0.6f);
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BroadcastSoundEffect("entity.generic.explode", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 1.0f, 0.6f);
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{
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cCSLock Lock(m_CSPlayers);
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@@ -3440,7 +3440,7 @@ bool cWorld::SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Op
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if (a_Open != IsOpen)
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{
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SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta ^ 0x4);
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BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0);
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BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_TRAPDOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0);
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return true;
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}
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return false;
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