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Updated sounds and effect IDs (#3422)

This commit is contained in:
mathiascode
2017-02-15 07:05:24 +02:00
committed by Mattes D
parent 4311f4a658
commit dae2adde65
64 changed files with 128 additions and 353 deletions

View File

@@ -259,7 +259,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->BroadcastSoundEffect(
"random.fizz",
"block.lava.extinguish",
static_cast<double>(BlockX),
static_cast<double>(a_RelY),
static_cast<double>(BlockZ),
@@ -281,7 +281,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->BroadcastSoundEffect(
"random.fizz",
"block.lava.extinguish",
static_cast<double>(BlockX),
static_cast<double>(a_RelY),
static_cast<double>(BlockZ),