Updated sounds and effect IDs (#3422)
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@@ -10,7 +10,7 @@
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cSkeleton::cSkeleton(bool IsWither) :
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super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8),
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super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", 0.6, 1.8),
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m_bIsWither(IsWither)
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{
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SetBurnsInDaylight(true);
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