Updated sounds and effect IDs (#3422)
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@@ -10,7 +10,7 @@
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cHorse::cHorse(int Type, int Color, int Style, int TameTimes) :
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super("Horse", mtHorse, "mob.horse.hit", "mob.horse.death", 1.4, 1.6),
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super("Horse", mtHorse, "entity.horse.hurt", "entity.horse.death", 1.4, 1.6),
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m_bHasChest(false),
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m_bIsEating(false),
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m_bIsRearing(false),
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