Updated sounds and effect IDs (#3422)
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@@ -135,7 +135,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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if (m_CountDownTime <= 0)
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{
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m_World->BroadcastSoundEffect("random.splash", GetPosX(), GetPosY(), GetPosZ(), 1, 1);
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m_World->BroadcastSoundEffect("entity.bobber.splash", GetPosX(), GetPosY(), GetPosZ(), 1, 1);
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SetPosY(GetPosY() - 1);
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m_CanPickupItem = true;
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m_PickupCountDown = 20;
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