Updated sounds and effect IDs (#3422)
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@@ -50,7 +50,7 @@ public:
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// Standing aside - use last direction
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
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}
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a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
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a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
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return true;
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}
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