Updated sounds and effect IDs (#3422)
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@@ -65,7 +65,7 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
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case E_BLOCK_OAK_DOOR:
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{
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ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
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a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
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a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
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break;
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}
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// Prevent iron door from opening on player click
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