Updated sounds and effect IDs (#3422)
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@@ -35,7 +35,7 @@ public:
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta, false);
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a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.6f);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", x, y, z, 0.5f, 0.6f);
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// Queue a button reset (unpress)
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auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
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@@ -46,7 +46,7 @@ public:
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// Block hasn't change in the meantime; set its meta
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a_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07, false);
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a_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f);
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a_World.BroadcastSoundEffect("block.stone_button.click_off", x, y, z, 0.5f, 0.5f);
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}
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}
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);
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