Updated sounds and effect IDs (#3422)
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@@ -75,7 +75,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
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if (SlotsCnt == 0)
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{
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// Nothing in the dropspenser, play the click sound
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m_World->BroadcastSoundEffect("random.click", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.2f);
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m_World->BroadcastSoundEffect("block.dispenser.fail", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.2f);
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return;
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}
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@@ -97,7 +97,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
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case E_META_DROPSPENSER_FACING_ZP: SmokeDir = static_cast<int>(SmokeDirection::NORTH); break;
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}
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m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, m_PosX, m_PosY, m_PosZ, SmokeDir);
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m_World->BroadcastSoundEffect("random.click", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.0f);
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m_World->BroadcastSoundEffect("block.dispenser.dispense", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.0f);
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}
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@@ -64,7 +64,7 @@ bool cJukeboxEntity::PlayRecord(int a_Record)
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EjectRecord();
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}
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m_Record = a_Record;
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m_World->BroadcastSoundParticleEffect(EffectID::SFX_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, m_Record);
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m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, m_Record);
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m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_ON);
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return true;
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}
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@@ -85,7 +85,7 @@ bool cJukeboxEntity::EjectRecord(void)
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Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0));
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m_Record = 0;
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m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
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m_World->BroadcastSoundParticleEffect(EffectID::SFX_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, 0);
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m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, 0);
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m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_OFF);
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return true;
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}
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@@ -85,16 +85,16 @@ void cNoteEntity::MakeSound(void)
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case E_BLOCK_WOODEN_SLAB:
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{
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instrument = E_INST_DOUBLE_BASS;
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sampleName = "note.bassattack";
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sampleName = "block.note.bass";
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break;
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}
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case E_BLOCK_SAND:
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case E_BLOCK_GRAVEL:
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case E_BLOCK_SAND:
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case E_BLOCK_SOULSAND:
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{
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instrument = E_INST_SNARE_DRUM;
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sampleName = "note.snare";
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sampleName = "block.note.snare";
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break;
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}
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@@ -107,7 +107,7 @@ void cNoteEntity::MakeSound(void)
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case E_BLOCK_STAINED_GLASS_PANE:
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{
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instrument = E_INST_CLICKS;
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sampleName = "note.hat";
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sampleName = "block.note.hat";
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break;
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}
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@@ -186,14 +186,14 @@ void cNoteEntity::MakeSound(void)
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case E_BLOCK_YELLOW_SHULKER_BOX:
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{
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instrument = E_INST_BASS_DRUM;
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sampleName = "note.bd";
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sampleName = "block.note.basedrum";
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break;
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}
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default:
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{
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instrument = E_INST_HARP_PIANO;
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sampleName = "note.harp";
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sampleName = "block.note.harp";
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break;
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}
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}
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