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Fixed some "Entity was not found in any chunk!" warnings

Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in.
It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them

git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2011-11-02 20:19:57 +00:00
parent 40b5574144
commit dada2bea27
8 changed files with 74 additions and 28 deletions

View File

@@ -88,6 +88,7 @@ cWorld::~cWorld()
{
cEntity* Entity = *m_pState->m_AllEntities.begin();
m_pState->m_AllEntities.remove( Entity );
if( !Entity->IsDestroyed() ) Entity->Destroy();
RemoveEntity( Entity );
}
UnlockEntities();