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Fixed some "Entity was not found in any chunk!" warnings

Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in.
It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them

git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2011-11-02 20:19:57 +00:00
parent 40b5574144
commit dada2bea27
8 changed files with 74 additions and 28 deletions

View File

@@ -55,6 +55,7 @@ struct cPlayer::sPlayerState
cPlayer::GroupList Groups;
std::string PlayerName;
std::string LoadedWorldName;
};
cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName)
@@ -110,7 +111,7 @@ cPlayer::~cPlayer(void)
m_Inventory = 0;
}
delete m_pState;
cRoot::Get()->GetWorld()->RemovePlayer( this ); // TODO - Remove from correct world? Or get rid of this?
GetWorld()->RemovePlayer( this ); // TODO - Remove from correct world? Or get rid of this?
}
@@ -702,6 +703,8 @@ bool cPlayer::LoadFromDisk() // TODO - This should also get/set/whatever the cor
m_Health = (short)root.get("health", 0 ).asInt();
m_Inventory->LoadFromJson(root["inventory"]);
m_pState->LoadedWorldName = root.get("world", "world").asString();
return true;
}
@@ -731,6 +734,7 @@ bool cPlayer::SaveToDisk()
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
root["health"] = m_Health;
root["world"] = GetWorld()->GetName();
Json::StyledWriter writer;
std::string JsonData = writer.write( root );
@@ -769,3 +773,8 @@ const cPlayer::GroupList & cPlayer::GetGroups()
{
return m_pState->Groups;
}
const char* cPlayer::GetLoadedWorldName()
{
return m_pState->LoadedWorldName.c_str();
}