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Fixed some "Entity was not found in any chunk!" warnings

Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in.
It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them

git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2011-11-02 20:19:57 +00:00
parent 40b5574144
commit dada2bea27
8 changed files with 74 additions and 28 deletions

View File

@@ -70,14 +70,19 @@ cChunk::~cChunk()
m_pState->m_BlockEntities.clear();
LockEntities();
for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr)
if( m_pState->m_Entities.size() > 0 )
{
if( (*itr)->GetEntityType() != cEntity::E_PLAYER )
EntityList Entities = m_pState->m_Entities; // Copy list to a temporary list
for( EntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
{
m_World->AddToRemoveEntityQueue( **itr ); // World also destroys the entity
if( (*itr)->GetEntityType() != cEntity::E_PLAYER )
{
(*itr)->RemoveFromChunk( this );
(*itr)->Destroy();
}
}
m_pState->m_Entities.clear();
}
m_pState->m_Entities.clear();
UnlockEntities();
if( m_EntitiesCriticalSection )
@@ -1027,14 +1032,17 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
{
m_pState->m_LoadedByClient.remove( a_Client );
LockEntities();
for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr )
if( !a_Client->IsDestroyed() )
{
LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
cPacket_DestroyEntity DestroyEntity( *itr );
a_Client->Send( DestroyEntity );
LockEntities();
for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr )
{
LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
cPacket_DestroyEntity DestroyEntity( *itr );
a_Client->Send( DestroyEntity );
}
UnlockEntities();
}
UnlockEntities();
}
void cChunk::AddEntity( cEntity & a_Entity )