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- Cleaned up the code massively

- Stopped using cChunk in the GetShootVector class. Parameter is now the
Metadata of the block
- Stopped using cChunk in the SpawnProjectileFromDispenser method now
using coordinates and finding the chunk by itself.
- Removed the matrix calculations from GetShootVector.
This commit is contained in:
JoannisO
2014-06-03 17:21:38 +02:00
parent 545478802b
commit daae75b30b
2 changed files with 31 additions and 90 deletions

View File

@@ -23,10 +23,10 @@ public:
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
/** Spawns a projectile of the given kind in front of the dispenser */
void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector); // tolua_export
void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector);
/** Returns how to aim the projectile */
Vector3d GetShootVector(cChunk & a_Chunk); // tolua_export
Vector3d GetShootVector(NIBBLETYPE & a_Meta);
private:
// cDropSpenser overrides:
@@ -38,7 +38,3 @@ private:
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export