WorldStorage: Removed unused callback parameters
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@@ -138,13 +138,13 @@ size_t cWorldStorage::GetSaveQueueLength(void)
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void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
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void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ)
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{
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ASSERT((a_ChunkX > -0x08000000) && (a_ChunkX < 0x08000000));
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ASSERT((a_ChunkZ > -0x08000000) && (a_ChunkZ < 0x08000000));
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ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
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m_LoadQueue.EnqueueItem(cChunkCoordsWithCallback(a_ChunkX, a_ChunkZ, a_Callback));
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m_LoadQueue.EnqueueItem({ a_ChunkX, a_ChunkZ });
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m_Event.Set();
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}
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@@ -152,11 +152,11 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallba
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void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
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void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
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{
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ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ));
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m_SaveQueue.EnqueueItem(cChunkCoordsWithCallback(a_ChunkX, a_ChunkZ, a_Callback));
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m_SaveQueue.EnqueueItem({ a_ChunkX, a_ChunkZ });
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m_Event.Set();
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}
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@@ -227,7 +227,7 @@ void cWorldStorage::Execute(void)
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bool cWorldStorage::LoadOneChunk(void)
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{
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// Dequeue an item, bail out if there's none left:
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cChunkCoordsWithCallback ToLoad(0, 0, nullptr);
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cChunkCoords ToLoad(0, 0);
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bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
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if (!ShouldLoad)
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{
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@@ -235,14 +235,7 @@ bool cWorldStorage::LoadOneChunk(void)
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}
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// Load the chunk:
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bool res = LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
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// Call the callback, if specified:
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if (ToLoad.m_Callback != nullptr)
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{
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ToLoad.m_Callback->Call({ToLoad.m_ChunkX, ToLoad.m_ChunkZ}, res);
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}
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return res;
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return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
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}
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@@ -252,7 +245,7 @@ bool cWorldStorage::LoadOneChunk(void)
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bool cWorldStorage::SaveOneChunk(void)
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{
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// Dequeue one chunk to save:
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cChunkCoordsWithCallback ToSave(0, 0, nullptr);
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cChunkCoords ToSave(0, 0);
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bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave);
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if (!ShouldSave)
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{
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@@ -271,11 +264,6 @@ bool cWorldStorage::SaveOneChunk(void)
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}
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}
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// Call the callback, if specified:
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if (ToSave.m_Callback != nullptr)
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{
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ToSave.m_Callback->Call({ToSave.m_ChunkX, ToSave.m_ChunkZ}, Status);
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}
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return true;
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}
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