Fixed client errors.
This commit is contained in:
@@ -57,6 +57,29 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd
|
||||
|
||||
|
||||
|
||||
void cProtocol180::SendLoginSuccess(void)
|
||||
{
|
||||
ASSERT(m_State == 2); // State: login?
|
||||
|
||||
// Disable compression:
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x03); // Set compression packet
|
||||
Pkt.WriteVarInt(-1);
|
||||
}
|
||||
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x02); // Login success packet
|
||||
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
|
||||
Pkt.WriteString(m_Client->GetUsername());
|
||||
}
|
||||
|
||||
m_State = 3; // State = Game
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
@@ -81,7 +104,7 @@ void cProtocol180::SendPlayerMoveLook(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
|
||||
/*cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteDouble(Player->GetPosX());
|
||||
|
||||
@@ -91,7 +114,7 @@ void cProtocol180::SendPlayerMoveLook(void)
|
||||
Pkt.WriteDouble(Player->GetPosZ());
|
||||
Pkt.WriteFloat((float)Player->GetYaw());
|
||||
Pkt.WriteFloat((float)Player->GetPitch());
|
||||
Pkt.WriteByte(0);
|
||||
Pkt.WriteByte(0);*/
|
||||
}
|
||||
|
||||
|
||||
@@ -128,12 +151,12 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
|
||||
/*cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
|
||||
Pkt.WriteVarInt(a_Entity.GetUniqueID());
|
||||
// 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
|
||||
Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400));
|
||||
Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400));
|
||||
Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));
|
||||
Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));*/
|
||||
}
|
||||
|
||||
|
||||
@@ -144,9 +167,9 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
|
||||
/*cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
|
||||
Pkt.WriteVarInt(1);
|
||||
Pkt.WriteVarInt(a_Entity.GetUniqueID());
|
||||
Pkt.WriteVarInt(a_Entity.GetUniqueID());*/
|
||||
}
|
||||
|
||||
|
||||
@@ -157,12 +180,12 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
|
||||
/*cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
|
||||
Pkt.WriteVarInt(a_Entity.GetUniqueID());
|
||||
Pkt.WriteByte(a_RelX);
|
||||
Pkt.WriteByte(a_RelY);
|
||||
Pkt.WriteByte(a_RelZ);
|
||||
Pkt.WriteBool(true); // TODO: IsOnGround() on entities
|
||||
Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/
|
||||
}
|
||||
|
||||
|
||||
@@ -173,14 +196,14 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
|
||||
/*cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
|
||||
Pkt.WriteVarInt(a_Entity.GetUniqueID());
|
||||
Pkt.WriteByte(a_RelX);
|
||||
Pkt.WriteByte(a_RelY);
|
||||
Pkt.WriteByte(a_RelZ);
|
||||
Pkt.WriteByteAngle(a_Entity.GetYaw());
|
||||
Pkt.WriteByteAngle(a_Entity.GetPitch());
|
||||
Pkt.WriteBool(true); // TODO: IsOnGround() on entities
|
||||
Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/
|
||||
}
|
||||
|
||||
|
||||
@@ -191,11 +214,11 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x16); // Entity Look packet
|
||||
/*cPacketizer Pkt(*this, 0x16); // Entity Look packet
|
||||
Pkt.WriteVarInt(a_Entity.GetUniqueID());
|
||||
Pkt.WriteByteAngle(a_Entity.GetYaw());
|
||||
Pkt.WriteByteAngle(a_Entity.GetPitch());
|
||||
Pkt.WriteBool(true); // TODO: IsOnGround() on entities
|
||||
Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/
|
||||
}
|
||||
|
||||
|
||||
@@ -206,14 +229,14 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x18);
|
||||
/*cPacketizer Pkt(*this, 0x18);
|
||||
Pkt.WriteVarInt(a_Entity.GetUniqueID());
|
||||
Pkt.WriteFPInt(a_Entity.GetPosX());
|
||||
Pkt.WriteFPInt(a_Entity.GetPosY());
|
||||
Pkt.WriteFPInt(a_Entity.GetPosZ());
|
||||
Pkt.WriteByteAngle(a_Entity.GetYaw());
|
||||
Pkt.WriteByteAngle(a_Entity.GetPitch());
|
||||
Pkt.WriteBool(true); // TODO: IsOnGrond() on entities
|
||||
Pkt.WriteBool(true); // TODO: IsOnGrond() on entities*/
|
||||
}
|
||||
|
||||
|
||||
@@ -224,9 +247,9 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
|
||||
/*cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
|
||||
Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID());
|
||||
Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
|
||||
Pkt.WriteByteAngle(a_Entity.GetHeadYaw());*/
|
||||
}
|
||||
|
||||
|
||||
@@ -237,10 +260,10 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
|
||||
/*cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
|
||||
Pkt.WriteVarInt(a_Entity.GetUniqueID());
|
||||
Pkt.WriteEntityMetadata(a_Entity);
|
||||
Pkt.WriteByte(0x7f); // The termination byte
|
||||
Pkt.WriteByte(0x7f); // The termination byte*/
|
||||
}
|
||||
|
||||
|
||||
@@ -340,11 +363,11 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
|
||||
/*cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
|
||||
Pkt.WriteVarInt(a_Painting.GetUniqueID());
|
||||
Pkt.WriteString(a_Painting.GetName().c_str());
|
||||
Pkt.WritePosition(Vector3i(a_Painting.GetPosX(), a_Painting.GetPosY(), a_Painting.GetPosZ()));
|
||||
Pkt.WriteChar(a_Painting.GetDirection());
|
||||
Pkt.WriteChar(a_Painting.GetDirection());*/
|
||||
}
|
||||
|
||||
|
||||
@@ -384,14 +407,14 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
/*// Serialize first, before creating the Packetizer (the packetizer locks a CS)
|
||||
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
|
||||
// This contains the flags and bitmasks, too
|
||||
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0);
|
||||
|
||||
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
|
||||
Pkt.WriteInt(a_ChunkX);
|
||||
Pkt.WriteInt(a_ChunkZ);
|
||||
Pkt.WriteBuf(ChunkData.data(), ChunkData.size());*/
|
||||
Pkt.WriteBuf(ChunkData.data(), ChunkData.size());
|
||||
}
|
||||
|
||||
|
||||
@@ -451,7 +474,7 @@ void cProtocol180::SendChat(const AString & a_Message)
|
||||
void cProtocol180::SendChat(const cCompositeChat & a_Message)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
|
||||
// Compose the complete Json string to send:
|
||||
Json::Value msg;
|
||||
cWorld * World = m_Client->GetPlayer()->GetWorld();
|
||||
@@ -634,7 +657,10 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
|
||||
{
|
||||
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
|
||||
AString Data;
|
||||
a_ByteBuffer.ReadAll(Data);
|
||||
if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1))
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_Client->HandlePluginMessage(Channel, Data);
|
||||
}
|
||||
|
||||
@@ -896,3 +922,19 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
|
||||
{
|
||||
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance);
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags);
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors);
|
||||
HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags);
|
||||
|
||||
m_Client->SetLocale(Locale);
|
||||
// TODO: Handle other values
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user