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Comment and code style fix

+ Add static keyword
- Don't capture everything in lambda
This commit is contained in:
Tiger Wang
2020-12-20 02:13:34 +00:00
parent 742e27ad2f
commit d9cd2f741d
6 changed files with 47 additions and 48 deletions

View File

@@ -137,14 +137,15 @@ void cMobSpawnerEntity::SpawnEntity(void)
return;
}
bool EntitiesSpawned = m_World->DoWithChunk(GetChunkX(), GetChunkZ(), [&](cChunk & a_Chunk)
bool EntitiesSpawned = m_World->DoWithChunk(GetChunkX(), GetChunkZ(), [this, NearbyEntities](cChunk & a_Chunk)
{
auto & Random = GetRandomProvider();
auto EntitySpawnTally = NearbyEntities;
bool HaveSpawnedEntity = false;
for (short I = 0; I < m_SpawnCount; I++)
{
if (NearbyEntities >= m_MaxNearbyEntities)
if (EntitySpawnTally >= m_MaxNearbyEntities)
{
break;
}
@@ -177,7 +178,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
{
HaveSpawnedEntity = true;
m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_MOBSPAWN, AbsPos, 0);
NearbyEntities++;
EntitySpawnTally++;
}
}
}
@@ -199,7 +200,7 @@ int cMobSpawnerEntity::GetNearbyPlayersNum(void)
{
int NumPlayers = 0;
auto Callback = [&] (cEntity & a_Entity)
auto Callback = [this, &NumPlayers](cEntity & a_Entity)
{
if (!a_Entity.IsPlayer())
{
@@ -212,8 +213,7 @@ int cMobSpawnerEntity::GetNearbyPlayersNum(void)
return false;
};
auto PlayerBoundingBox = cBoundingBox(Vector3d(m_Pos.x, m_Pos.y - m_RequiredPlayerRange, m_Pos.z), m_RequiredPlayerRange, m_RequiredPlayerRange * 2);
const cBoundingBox PlayerBoundingBox(Vector3d(m_Pos.x, m_Pos.y - m_RequiredPlayerRange, m_Pos.z), m_RequiredPlayerRange, m_RequiredPlayerRange * 2);
m_World->ForEachEntityInBox(PlayerBoundingBox, Callback);
return NumPlayers;
@@ -227,7 +227,7 @@ int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType)
{
int NumEntities = 0;
auto Callback = [&] (cEntity & a_Entity)
auto Callback = [this, &NumEntities](cEntity & a_Entity)
{
if (!a_Entity.IsMob())
{
@@ -242,13 +242,8 @@ int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType)
return false;
};
auto EntityBoundingBox = cBoundingBox(Vector3d(m_Pos.x, m_Pos.y - 4, m_Pos.z), m_SpawnRange, 8);
const cBoundingBox EntityBoundingBox(Vector3d(m_Pos.x, m_Pos.y - 4, m_Pos.z), m_SpawnRange, 8);
m_World->ForEachEntityInBox(EntityBoundingBox, Callback);
return NumEntities;
}