Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
git-svn-id: http://mc-server.googlecode.com/svn/trunk@312 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -13,6 +13,8 @@
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#include "cSleep.h"
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#include "cThread.h"
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#include "cFileFormatUpdater.h"
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#include "cGenSettings.h"
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#include "cRedstone.h"
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#include "../iniFile/iniFile.h"
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@@ -92,6 +94,8 @@ void cRoot::Start()
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{
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m_bRestart = false;
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LoadGlobalSettings();
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cFileFormatUpdater::UpdateFileFormat();
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LOG("Creating new server instance...");
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@@ -182,6 +186,44 @@ void cRoot::Start()
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void cRoot::LoadGlobalSettings()
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{
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cIniFile IniFile("settings.ini");
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if( IniFile.ReadFile() )
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{
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cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
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}
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// I think this should be removed? I can't believe anybody is using it anyway
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cIniFile GenSettings("terrain.ini");
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if( GenSettings.ReadFile() )
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{
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#define READ_INI_TERRAIN_VAL( var, type ) cGenSettings::var = (type)GenSettings.GetValueF("Terrain", #var, cGenSettings::var )
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READ_INI_TERRAIN_VAL( HeightFreq1, float );
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READ_INI_TERRAIN_VAL( HeightFreq2, float );
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READ_INI_TERRAIN_VAL( HeightFreq3, float );
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READ_INI_TERRAIN_VAL( HeightAmp1, float );
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READ_INI_TERRAIN_VAL( HeightAmp2, float );
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READ_INI_TERRAIN_VAL( HeightAmp3, float );
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}
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else
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{
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#define SET_INI_TERRAIN_VAL( var ) GenSettings.SetValueF("Terrain", #var, cGenSettings::var )
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SET_INI_TERRAIN_VAL( HeightFreq1 );
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SET_INI_TERRAIN_VAL( HeightFreq2 );
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SET_INI_TERRAIN_VAL( HeightFreq3 );
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SET_INI_TERRAIN_VAL( HeightAmp1 );
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SET_INI_TERRAIN_VAL( HeightAmp2 );
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SET_INI_TERRAIN_VAL( HeightAmp3 );
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GenSettings.WriteFile();
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}
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}
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void cRoot::LoadWorlds()
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{
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cIniFile IniFile("settings.ini"); IniFile.ReadFile();
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