1
0

Simulators are woken up after an explosion.

Fixes FS #391

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1615 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-21 20:47:58 +00:00
parent c867bdac24
commit d95756c5cc
6 changed files with 167 additions and 8 deletions

View File

@@ -689,6 +689,16 @@ void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
/// Wakes up the simulators for the specified area of blocks
void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
{
return m_ChunkMap->WakeUpSimulatorsInArea(a_MinBlockX, a_MaxBlockX, a_MinBlockY, a_MaxBlockY, a_MinBlockZ, a_MaxBlockZ);
}
bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
{
return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback);