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Better SetOpen() and IsOpen() function from the doors.

This commit is contained in:
Howaner
2014-05-30 22:22:42 +02:00
parent b4ba220934
commit d8e16f8c1f
2 changed files with 29 additions and 79 deletions

View File

@@ -62,7 +62,7 @@ void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, c
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 8)
if (Meta & 0x8)
{
// Current block is top of the door
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);