Moved the check into a new function and just calls that function and a blank FindAndDoWithPlayer added.
This commit is contained in:
@@ -280,6 +280,8 @@ public:
|
||||
void HandleEntityLeaveBed (int a_EntityID);
|
||||
void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);
|
||||
|
||||
/** Kicks the current player if the same username is already logged in. */
|
||||
bool CheckMultiLogin(void);
|
||||
/** Called when the protocol handshake has been received (for protocol versions that support it;
|
||||
otherwise the first instant when a username is received).
|
||||
Returns true if the player is to be let in, false if they were disconnected
|
||||
|
||||
Reference in New Issue
Block a user