Added a BasicGeneratorTest.
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@@ -65,18 +65,18 @@ public:
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// tolua_begin
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void SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
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BLOCKTYPE GetBlockType(int a_RelX, int a_RelY, int a_RelZ);
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BLOCKTYPE GetBlockType(int a_RelX, int a_RelY, int a_RelZ) const;
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void SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta);
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NIBBLETYPE GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ);
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NIBBLETYPE GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ) const;
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void SetBiome(int a_RelX, int a_RelZ, EMCSBiome a_BiomeID);
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EMCSBiome GetBiome(int a_RelX, int a_RelZ);
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EMCSBiome GetBiome(int a_RelX, int a_RelZ) const;
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// These operate on the heightmap, so they could get out of sync with the data
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// Use UpdateHeightmap() to re-calculate heightmap from the block data
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void SetHeight(int a_RelX, int a_RelZ, HEIGHTTYPE a_Height);
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HEIGHTTYPE GetHeight(int a_RelX, int a_RelZ);
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HEIGHTTYPE GetHeight(int a_RelX, int a_RelZ) const;
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// tolua_end
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