1
0

Replace PowerData struct with PowerLevel

* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
This commit is contained in:
Tiger Wang
2020-08-20 20:04:28 +01:00
parent 03557e978e
commit d8c8d0124d
25 changed files with 171 additions and 189 deletions

View File

@@ -81,7 +81,7 @@ namespace RedstoneRepeaterHandler
return Rhs.first && DoesLhsLockMe(a_Meta, Rhs.second);
}
inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
if (!IsOn(a_BlockType))
{
@@ -98,7 +98,7 @@ namespace RedstoneRepeaterHandler
return 0;
}
inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -118,7 +118,7 @@ namespace RedstoneRepeaterHandler
if (DelayInfo == nullptr)
{
bool ShouldBeOn = (a_PoweringData.PowerLevel != 0);
bool ShouldBeOn = (Power != 0);
if (ShouldBeOn != IsOn(a_BlockType))
{
Data.m_MechanismDelays[a_Position] = std::make_pair((((a_Meta & 0xC) >> 0x2) + 1), ShouldBeOn);
@@ -143,7 +143,7 @@ namespace RedstoneRepeaterHandler
// While sleeping, we ignore any power changes and apply our saved ShouldBeOn when sleep expires
// Now, we need to recalculate to be aware of any new changes that may e.g. cause a new output change
// FastSetBlock doesn't wake simulators, so manually update ourselves:
Update(a_Chunk, CurrentlyTicking, a_Position, NewType, a_Meta, a_PoweringData);
Update(a_Chunk, CurrentlyTicking, a_Position, NewType, a_Meta, Power);
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta));
}