Replace PowerData struct with PowerLevel
* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
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@@ -23,7 +23,7 @@ namespace RedstoneComparatorHandler
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}
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}
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inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
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inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
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{
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UNUSED(a_QueryPosition);
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UNUSED(a_QueryBlockType);
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@@ -31,7 +31,7 @@ namespace RedstoneComparatorHandler
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const auto Meta = a_Chunk.GetMeta(a_Position);
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return (
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(cBlockComparatorHandler::GetFrontCoordinate(a_Position, Meta & 0x3) == a_QueryPosition) ?
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DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel : 0
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DataForChunk(a_Chunk).GetCachedPowerData(a_Position) : 0
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);
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}
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@@ -79,9 +79,9 @@ namespace RedstoneComparatorHandler
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);
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}
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inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
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inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
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{
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// Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions
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// Note that Power here contains the maximum * side * power level, as specified by GetValidSourcePositions
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// LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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auto & Data = DataForChunk(a_Chunk);
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@@ -91,9 +91,9 @@ namespace RedstoneComparatorHandler
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if (DelayInfo == nullptr)
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{
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const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta);
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const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower);
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const auto FrontPower = GetFrontPowerLevel(a_Meta, Power, RearPower);
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const auto PreviousFrontPower = Data.GetCachedPowerData(a_Position);
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const bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determined by side and rear power levels
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const bool ShouldUpdate = (FrontPower != PreviousFrontPower); // "Business logic" (:P) - determined by side and rear power levels
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if (ShouldUpdate)
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{
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@@ -112,11 +112,11 @@ namespace RedstoneComparatorHandler
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}
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const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta);
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const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower);
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const auto FrontPower = GetFrontPowerLevel(a_Meta, Power, RearPower);
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const auto NewMeta = (FrontPower > 0) ? (a_Meta | 0x8) : (a_Meta & 0x7);
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// Don't care about the previous power level so return value ignored
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Data.ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
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Data.ExchangeUpdateOncePowerData(a_Position, FrontPower);
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a_Chunk.SetMeta(a_Position, NewMeta);
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Data.m_MechanismDelays.erase(a_Position);
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