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Replace PowerData struct with PowerLevel

* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
This commit is contained in:
Tiger Wang
2020-08-20 20:04:28 +01:00
parent 03557e978e
commit d8c8d0124d
25 changed files with 171 additions and 189 deletions

View File

@@ -9,7 +9,7 @@
namespace HopperHandler
{
inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -20,19 +20,19 @@ namespace HopperHandler
return 0;
}
inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating holey the hopper (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
if (Previous.PowerLevel == a_PoweringData.PowerLevel)
const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power);
if (Previous == Power)
{
return;
}
a_Chunk.DoWithHopperAt(a_Position, [a_PoweringData](cHopperEntity & a_Hopper)
a_Chunk.DoWithHopperAt(a_Position, [Power](cHopperEntity & a_Hopper)
{
a_Hopper.SetLocked(a_PoweringData.PowerLevel != 0);
a_Hopper.SetLocked(Power != 0);
return false;
});
}