Fixed players custom name in 1.8
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@@ -802,7 +802,7 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
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Pkt.WriteVarInt(0);
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Pkt.WriteVarInt(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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Pkt.WriteString(a_Player.GetName());
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Pkt.WriteString(a_Player.GetPlayerListName());
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const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
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Pkt.WriteVarInt(Properties.size());
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@@ -824,17 +824,7 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
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Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
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Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
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AString CustomName = a_Player.GetPlayerListName();
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if (CustomName != a_Player.GetName())
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{
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Pkt.WriteBool(true);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", CustomName.c_str()));
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}
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else
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{
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Pkt.WriteBool(false);
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}
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Pkt.WriteBool(false);
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}
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@@ -885,7 +875,7 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -894,15 +884,14 @@ void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con
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Pkt.WriteVarInt(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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AString CustomName = a_Player.GetPlayerListName();
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if (CustomName == a_Player.GetName())
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if (a_CustomName.empty())
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{
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Pkt.WriteBool(false);
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}
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else
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{
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Pkt.WriteBool(true);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", CustomName.c_str()));
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
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}
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}
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