Fixed players custom name in 1.8
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@@ -838,23 +838,11 @@ void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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ASSERT(m_State == 3); // In game mode?
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if (a_OldListName == a_Player.GetPlayerListName())
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{
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return;
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}
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// Remove the old name from the tablist:
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{
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cPacketizer Pkt(*this, 0x38);
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Pkt.WriteString(a_OldListName);
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Pkt.WriteBool(false);
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Pkt.WriteShort(0);
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}
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SendPlayerListAddPlayer(a_Player);
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// Not implemented in this protocol version
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UNUSED(a_Player);
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UNUSED(a_CustomName);
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}
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