Fixed players custom name in 1.8
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@@ -98,7 +98,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) = 0;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) = 0;
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virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
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virtual void SendPlayerMoveLook (void) = 0;
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virtual void SendPlayerPosition (void) = 0;
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