Fixed players custom name in 1.8
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@@ -98,7 +98,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) = 0;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) = 0;
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virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
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virtual void SendPlayerMoveLook (void) = 0;
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virtual void SendPlayerPosition (void) = 0;
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@@ -767,25 +767,11 @@ void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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if (a_OldListName == a_Player.GetPlayerListName())
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{
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return;
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}
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cCSLock Lock(m_CSPacket);
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// Remove the old name from the tablist:
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{
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WriteByte (PACKET_PLAYER_LIST_ITEM);
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WriteString(a_OldListName);
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WriteBool (false);
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WriteShort (0);
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Flush();
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}
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SendPlayerListAddPlayer(a_Player);
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// Not implemented in this protocol version
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UNUSED(a_Player);
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UNUSED(a_CustomName);
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}
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@@ -69,7 +69,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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@@ -838,23 +838,11 @@ void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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ASSERT(m_State == 3); // In game mode?
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if (a_OldListName == a_Player.GetPlayerListName())
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{
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return;
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}
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// Remove the old name from the tablist:
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{
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cPacketizer Pkt(*this, 0x38);
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Pkt.WriteString(a_OldListName);
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Pkt.WriteBool(false);
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Pkt.WriteShort(0);
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}
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SendPlayerListAddPlayer(a_Player);
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// Not implemented in this protocol version
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UNUSED(a_Player);
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UNUSED(a_CustomName);
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}
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@@ -105,7 +105,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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@@ -802,7 +802,7 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
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Pkt.WriteVarInt(0);
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Pkt.WriteVarInt(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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Pkt.WriteString(a_Player.GetName());
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Pkt.WriteString(a_Player.GetPlayerListName());
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const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
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Pkt.WriteVarInt(Properties.size());
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@@ -824,17 +824,7 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
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Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
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Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
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AString CustomName = a_Player.GetPlayerListName();
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if (CustomName != a_Player.GetName())
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{
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Pkt.WriteBool(true);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", CustomName.c_str()));
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}
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else
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{
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Pkt.WriteBool(false);
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}
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Pkt.WriteBool(false);
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}
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@@ -885,7 +875,7 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -894,15 +884,14 @@ void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con
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Pkt.WriteVarInt(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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AString CustomName = a_Player.GetPlayerListName();
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if (CustomName == a_Player.GetName())
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if (a_CustomName.empty())
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{
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Pkt.WriteBool(false);
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}
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else
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{
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Pkt.WriteBool(true);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", CustomName.c_str()));
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
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}
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}
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@@ -101,7 +101,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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@@ -529,10 +529,10 @@ void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
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m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_CustomName);
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}
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@@ -105,7 +105,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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