No second spawn broadcast necessary
This commit is contained in:
@@ -68,7 +68,6 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
|
||||
Arrow = nullptr;
|
||||
return false;
|
||||
}
|
||||
m_World->BroadcastSpawnEntity(*Arrow);
|
||||
ResetAttackCooldown();
|
||||
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user