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No second spawn broadcast necessary

This commit is contained in:
WinfieldSteve
2016-01-17 11:23:42 +01:00
parent c177a528e5
commit d7bc866c7c
3 changed files with 0 additions and 3 deletions

View File

@@ -68,7 +68,6 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
Arrow = nullptr;
return false;
}
m_World->BroadcastSpawnEntity(*Arrow);
ResetAttackCooldown();
return true;