No second spawn broadcast necessary
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@@ -50,7 +50,6 @@ bool cGhast::Attack(std::chrono::milliseconds a_Dt)
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GhastBall = nullptr;
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return false;
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}
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m_World->BroadcastSpawnEntity(*GhastBall);
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ResetAttackCooldown();
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return true;
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}
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