Basic support for thrown items - eggs, snowballs and ender pearls.
They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA.
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@@ -101,11 +101,14 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
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switch (a_Kind)
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{
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case pkArrow: return new cArrowEntity(a_Creator, a_X, a_Y, a_Z, Speed);
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case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed);
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case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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// TODO: the rest
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}
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LOGWARNING("%s: Unknown kind: %d", __FUNCTION__, a_Kind);
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LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind);
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return NULL;
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}
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@@ -210,10 +213,20 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
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{
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// Default spawning - use the projectile kind to spawn an object:
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a_Client.SendSpawnObject(*this, m_ProjectileKind, 0, 0, 0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cArrowEntity:
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cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed) :
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cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
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m_PickupState(psNoPickup),
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m_DamageCoeff(2)
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@@ -264,3 +277,75 @@ void cArrowEntity::SpawnOn(cClientHandle & a_Client)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cThrownEggEntity:
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cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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void cThrownEggEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
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{
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// TODO: Random-spawn a chicken or four
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Destroy();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cThrownEnderPearlEntity :
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cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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void cThrownEnderPearlEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
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{
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// TODO: Teleport the creator here, make them take 5 damage
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Destroy();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cThrownSnowballEntity :
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cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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void cThrownSnowballEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
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{
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// TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs
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Destroy();
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}
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