Merge branch 'master' of https://github.com/SamJBarney/MCServer into MobSpawning
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@@ -1152,6 +1152,29 @@ bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NI
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bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const
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{
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if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
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{
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LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
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return false;
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}
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cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
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if ((Chunk == NULL) || !Chunk->IsValid())
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{
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// The chunk is not available, bail out
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return false;
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}
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int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ);
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a_BlockLight = Chunk->GetBlockLight(idx);
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a_SkyLight = Chunk->GetSkyLight(idx);
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return true;
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}
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bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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if ((a_RelY < 0) || (a_RelY > cChunkDef::Height))
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