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QtBiomeVisualiser: Added multithreading.

For some reason this makes the UI less responsive.
This commit is contained in:
Mattes D
2014-09-15 16:50:40 +02:00
parent ddf130f849
commit d772bc032f
3 changed files with 102 additions and 23 deletions

View File

@@ -1,6 +1,8 @@
#include "Globals.h"
#include "ChunkSource.h"
#include <QThread>
#include "Generating/BioGen.h"
#include "inifile/iniFile.h"
@@ -138,9 +140,12 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
////////////////////////////////////////////////////////////////////////////////
// BioGenSource:
BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) :
m_BiomeGen(a_BiomeGen)
BioGenSource::BioGenSource(QString a_WorldIniPath) :
m_WorldIniPath(a_WorldIniPath),
m_WorldIni(new cIniFile),
m_Mtx(QMutex::Recursive)
{
reload();
}
@@ -149,11 +154,14 @@ BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) :
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
{
// TODO: To make use of multicore machines, we need multiple copies of the biomegen
// Right now we have only one, so we can let only one thread use it (hence the mutex)
QMutexLocker lock(&m_Mtx);
cBiomeGenPtr biomeGen;
{
QMutexLocker lock(&m_Mtx);
biomeGen = getBiomeGen();
}
cChunkDef::BiomeMap biomes;
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
biomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
releaseBiomeGen(biomeGen);
Chunk::Image img;
biomesToImage(biomes, img);
a_DestChunk->setImage(img);
@@ -162,3 +170,57 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu
void BioGenSource::reload()
{
{
QMutexLocker lock(&m_Mtx);
if (!m_WorldIni->ReadFile(m_WorldIniPath.toStdString()))
{
return;
}
m_AvailableGens.clear();
}
}
cBiomeGenPtr BioGenSource::getBiomeGen()
{
QMutexLocker lock(&m_Mtx);
// Return a generator from the cache, if available:
if (!m_AvailableGens.empty())
{
cBiomeGenPtr res = m_AvailableGens.back();
m_AvailableGens.pop_back();
return res;
}
// No generator in cache available, create a new one:
int seed = m_WorldIni->GetValueSetI("Seed", "Seed", 0);
bool unused = false;
return cBiomeGenPtr(cBiomeGen::CreateBiomeGen(*m_WorldIni, seed, unused));
}
void BioGenSource::releaseBiomeGen(cBiomeGenPtr a_BiomeGen)
{
QMutexLocker lock(&m_Mtx);
m_AvailableGens.push_back(a_BiomeGen);
// Trim the cache if there are too many gens:
int wantedNumGens = QThread::idealThreadCount();
if (m_AvailableGens.size() > (size_t)(4 * wantedNumGens))
{
m_AvailableGens.resize(wantedNumGens);
}
}