g_BlockXXX => cBlockInfo::XXX
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@@ -239,7 +239,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
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{
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return m_BurnStepTimeFuel;
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}
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IsBlockBelowSolid = g_BlockIsSolid[BlockBelow];
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IsBlockBelowSolid = cBlockInfo::IsSolid(BlockBelow);
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}
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for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
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