Current Mob Spawning code.
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@@ -124,7 +124,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
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bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level)
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bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level)
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{
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bool toReturn = false;
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std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(a_MobType);
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@@ -154,31 +154,31 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType,
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if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep)
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{
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toReturn = (
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a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO
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a_LightLevel >= 9 */
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(a_BlockType_below == E_BLOCK_GRASS) &&
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(a_Skylight >= 9 )
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);
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}
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else if (a_MobType == cMonster::mtOcelot)
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{
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toReturn = (
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a_Level >= 62 &&
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(a_Level >= 62) &&
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(
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a_BlockType_below == E_BLOCK_GRASS ||
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a_BlockType_below == E_BLOCK_LEAVES
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(a_BlockType_below == E_BLOCK_GRASS) ||
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(a_BlockType_below == E_BLOCK_LEAVES)
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) &&
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m_Random.NextInt(3,a_Biome) != 0
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(m_Random.NextInt(3,a_Biome) != 0)
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);
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}
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else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman)
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{
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toReturn = true /*a_LightLevel <= 7 MG TODO*/;
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/*if (a_SunLight) MG TODO
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toReturn = (a_Skylight <= 7) && (a_Blocklight <= 7);
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if (a_Skylight)
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{
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if (m_Random.NextInt(2,a_Biome) != 0)
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{
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toReturn = false;
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}
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}*/
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}
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}
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else if (a_MobType == cMonster::mtSlime)
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{
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@@ -192,7 +192,7 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType,
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else
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{
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LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType);
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toReturn = true;
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toReturn = false;
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}
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}
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}
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@@ -204,7 +204,7 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType,
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cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize)
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cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize)
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{
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cMonster* toReturn = NULL;
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if (m_NewPack)
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@@ -226,7 +226,7 @@ cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockM
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}
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if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level))
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if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Skylight, a_Blocklight, a_Biome, a_Level))
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{
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cMonster * newMob = cMonster::NewMonsterFromType(m_MobType);
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if (newMob)
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