Sorted a few constructors to remove warnings.
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@@ -8,10 +8,11 @@
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cZombie::cZombie(bool IsVillagerZombie) :
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cZombie::cZombie(bool a_IsVillagerZombie) :
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super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
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m_bIsConverting(false),
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m_bIsVillagerZombie(IsVillagerZombie)
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m_IsConverting(false),
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m_IsVillagerZombie(a_IsVillagerZombie)
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{
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SetBurnsInDaylight(true);
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}
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@@ -45,3 +46,5 @@ void cZombie::MoveToPosition(const Vector3f & a_Position)
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}
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