Add repair cost to cItem, add custom name to NBTChunkSerializer and fix anvil bugs.
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@@ -521,15 +521,6 @@ bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType)
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int cItemHandler::GetRepairCost(void)
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{
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return 0;
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}
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bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
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{
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UNUSED(a_BlockType);
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