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Adding mobtype filter inside world.ini

This commit is contained in:
mgueydan
2013-09-08 03:30:09 +02:00
parent 7a5e3592ff
commit d67e8dcca5
2 changed files with 15 additions and 9 deletions

View File

@@ -6,6 +6,7 @@
#include "Mobs/Monster.h"
#include "Mobs/IncludeAllMonsters.h"
#include <sstream>
cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes()
{
@@ -178,7 +179,7 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType,
{
if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep)
{
LOGD("Trying to spawn an animal");
LOGD(oss.str().c_str());
toReturn = (
a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO
a_LightLevel >= 9 */