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Rename SkullEntity to MobHeadEntity

This commit is contained in:
Howaner
2014-02-19 14:45:09 +01:00
parent 823ee3a125
commit d63ce62f3b
23 changed files with 254 additions and 256 deletions

View File

@@ -19,7 +19,7 @@
#include "BlockEntities/JukeboxEntity.h"
#include "BlockEntities/NoteEntity.h"
#include "BlockEntities/SignEntity.h"
#include "BlockEntities/SkullEntity.h"
#include "BlockEntities/MobHeadEntity.h"
#include "Entities/Pickup.h"
#include "Item.h"
#include "Noise.h"
@@ -2312,7 +2312,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
bool cChunk::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback)
bool cChunk::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
@@ -2329,7 +2329,7 @@ bool cChunk::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkull
}
// The correct block entity is here,
if (a_Callback.Item((cSkullEntity *)*itr))
if (a_Callback.Item((cMobHeadEntity *)*itr))
{
return false;
}