Moved variables into scope, removed unused variables and fixed variables
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@@ -88,9 +88,9 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
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// If this is a source block or was falling, the new meta is just the falloff
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// Otherwise it is the current meta plus falloff (may be larger than max height, will be checked later)
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NIBBLETYPE NewMeta = ((MyMeta == 0) || ((MyMeta & 0x08) != 0)) ? m_Falloff : (MyMeta + m_Falloff);
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bool SpreadFurther = true;
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if (a_RelY > 0)
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{
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bool SpreadFurther = true;
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BLOCKTYPE Below = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
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if (IsPassableForFluid(Below) || IsBlockLava(Below) || IsBlockWater(Below))
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{
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