Moved variables into scope, removed unused variables and fixed variables
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@@ -330,9 +330,9 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, int a_MaxLakeH
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const int BubbleR = 2 + (BubbleRnd & 0x03); // 2 .. 5
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const int Range = 16 - 2 * BubbleR;
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const int BubbleX = BubbleR + (BubbleRnd % Range);
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Rnd >>= 4;
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BubbleRnd >>= 4;
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const int BubbleY = 4 + (BubbleRnd & 0x01); // 4 .. 5
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Rnd >>= 1;
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BubbleRnd >>= 1;
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const int BubbleZ = BubbleR + (BubbleRnd % Range);
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const int HalfR = BubbleR / 2; // 1 .. 2
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const int RSquared = BubbleR * BubbleR;
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