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Removed some more cChunkPtr usage

git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-20 16:39:00 +00:00
parent 0b616909e3
commit d592882fe0
13 changed files with 372 additions and 114 deletions

View File

@@ -6,6 +6,7 @@
#include "cWorld.h"
#include "cRoot.h"
#include "cMakeDir.h"
#include "cPlayer.h"
#ifndef _WIN32
#include <cstdlib> // abs
@@ -15,9 +16,6 @@
#include <json/json.h>
#define USE_MEMCPY
@@ -136,6 +134,24 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
void cChunkMap::BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cPacket & a_Packet, cClientHandle * a_Exclude)
{
// Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->Broadcast(a_Packet, a_Exclude);
}
void cChunkMap::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude)
{
// Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
@@ -143,13 +159,13 @@ void cChunkMap::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_P
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if (Chunk == NULL)
{
return;
}
// Packets can be broadcasted even to invalid chunks!
Chunk->Broadcast(a_Packet);
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->Broadcast(a_Packet, a_Exclude);
}
@@ -402,6 +418,122 @@ void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
{
int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
int BlockY = (int)(a_Player->GetPosY());
int BlockZ = (int)(a_Player->GetPosZ());
int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y;
AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
cCSLock Lock(m_CSLayers);
GetChunkNoGen(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
// Check the neighboring chunks as well:
GetChunkNoGen(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
GetChunkNoGen(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
GetChunkNoGen(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
GetChunkNoGen(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
}
void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkY1, a_ChunkZ1);
if (Chunk1 == NULL)
{
return;
}
cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkY2, a_ChunkZ2);
if (Chunk2 == NULL)
{
return;
}
cClientHandleList Clients1(Chunk1->GetAllClients());
cClientHandleList Clients2(Chunk2->GetAllClients());
// Find "removed" clients:
for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
{
bool Found = false;
for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
{
if (*itr1 == *itr2)
{
Found = true;
break;
}
} // for itr2 - Clients2[]
if (!Found)
{
a_Callback.Removed(*itr1);
}
} // for itr1 - Clients1[]
// Find "added" clients:
for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
{
bool Found = false;
for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
{
if (*itr1 == *itr2)
{
Found = true;
break;
}
} // for itr1 - Clients1[]
if (!Found)
{
a_Callback.Added(*itr2);
}
} // for itr2 - Clients2[]
}
void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr OldChunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkY(), a_Entity->GetChunkZ());
if (OldChunk != NULL)
{
OldChunk->RemoveEntity(a_Entity);
}
cChunkPtr NewChunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
if (NewChunk != NULL)
{
NewChunk->AddEntity(a_Entity);
}
}
void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
if ((Chunk == NULL) && !Chunk->IsValid())
{
return;
}
Chunk->RemoveEntity(a_Entity);
}
void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
{
cCSLock Lock(m_CSLayers);