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Changed BroadcastSoundEffect function to take floating pos.

This commit is contained in:
Howaner
2014-07-13 02:08:02 +02:00
parent 6484e9814a
commit d529971e27
36 changed files with 77 additions and 83 deletions

View File

@@ -254,7 +254,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f);
a_NearChunk->BroadcastSoundEffect("random.fizz", (double)BlockX, (double)a_RelY, (double)BlockZ, 0.5f, 1.5f);
return;
}
}
@@ -269,7 +269,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f);
a_NearChunk->BroadcastSoundEffect("random.fizz", (double)BlockX, (double)a_RelY, (double)BlockZ, 0.5f, 1.5f);
return;
}
}