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Changed BroadcastSoundEffect function to take floating pos.

This commit is contained in:
Howaner
2014-07-13 02:08:02 +02:00
parent 6484e9814a
commit d529971e27
36 changed files with 77 additions and 83 deletions

View File

@@ -478,7 +478,7 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
if (!m_SoundHurt.empty() && (m_Health > 0))
{
m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
m_World->BroadcastSoundEffect(m_SoundHurt, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
}
if (a_TDI.Attacker != NULL)
@@ -497,7 +497,7 @@ void cMonster::KilledBy(cEntity * a_Killer)
super::KilledBy(a_Killer);
if (m_SoundHurt != "")
{
m_World->BroadcastSoundEffect(m_SoundDeath, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
m_World->BroadcastSoundEffect(m_SoundDeath, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
}
int Reward;
switch (m_MobType)